Wednesday, 27 March 2013

the logic behind some of my flash game structure


thefirst part of the diagram shows the interaction between the actionscript files on a basic level and how the classes interact with each other also showing the parent and child relationships.

i will also be using a parallax background structure as well which means that the objects or layers in the background on the screen with be duplicated and set on the side on the screen images or layers. Then i will apply a loop to each layer individually so that it will reset when it gets to the edge of the screen. however each layer will be set on a different speed setting so that each layer will be moving at a different pace. I achieved this today. So far i have the code for the welcome screen with active buttons, the change from the welcome screen to the ingame play and the moving character against the moving background. On the side in illustrator im creating the background design for the game and the sprite sheet to go with it. i also will be working on the animated character in flash over the weekend.

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