- animate my main hero character
- code my items collision and detection
- continue with php and code the link from flash starling and builder to php dreamweaver
- write the code for mobile gaming on various different platforms
- speak to john and liz to fix the error i was unable to fix in my action script coding
- go through those tutorials again once errors have been fix to make sure not errors were made and undetected
- design in illustrator the backgrounds and the items and collisions for the game
- consider the code for the next level which will be based on the first level of coding
Monday, 8 April 2013
to do list - 08-04-13
Thursday, 28 March 2013
currently working on the code for my collision detection. these are the 4 most popular methods to detecting collisions. ill probably end up using bounds as it works for all object types. distance is calculated with coodinates as does contains a point but its not suitable for all my objects and bitmap comparision will take too much time to code. if i was in a job and time was short id have to learn the best and fastest way to code this so i think bounds is best.
Wednesday, 27 March 2013
the logic behind some of my flash game structure
thefirst part of the diagram shows the interaction between the actionscript files on a basic level and how the classes interact with each other also showing the parent and child relationships.
i will also be using a parallax background structure as well which means that the objects or layers in the background on the screen with be duplicated and set on the side on the screen images or layers. Then i will apply a loop to each layer individually so that it will reset when it gets to the edge of the screen. however each layer will be set on a different speed setting so that each layer will be moving at a different pace. I achieved this today. So far i have the code for the welcome screen with active buttons, the change from the welcome screen to the ingame play and the moving character against the moving background. On the side in illustrator im creating the background design for the game and the sprite sheet to go with it. i also will be working on the animated character in flash over the weekend.
Wednesday, 20 March 2013
beginning setting up my fyp for starling
tutorial for starling game platform will help me create my demo for my game for after easter break. Im hoping to have some of the game working and some of my data base working after easter break to take a bit of the pressure off. this tutorial is going to be a big help in showing me what starling can do and what my game can do. i think i will change my game layout but im inital game achievements will still be the same.
beginning my database for fyp
I began creating my database after speaking with nick this morning. he advised 2 tables user and high score with the following information as seen in my image. tomorrow i will speak to liz about the code i created for my database and where to go next.
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